👉 推甄生:本週四、五 Open House 招生說明會(11/21、22) – 體驗最新的 VR/MR 遊戲技術、樂器學習、AI 室內設計、AI 電影設計、探索人與 AI 互動的趨勢

NTU HCI Lab
台大人機互動實驗室

研究影響力獲 Google 與 Microsoft 評鑑為台大全校前25名 (25 of 2000)

🏆 ACM DIS 2024, CHI 2020~2023 Best Paper / Honorable Mention Awards

🏆 ACM CHI 2023, 2024 Student Game Design Competition:
1st place: Breathero, 2nd place: AnimalSense

🏆2023 放視大賞 跨域組 - 金獎 (1st Place)


[2024 ACM CHI x 3 / DIS / MobileHCI / UIST ] 2 papers on designing AR user interface for meeting and browsing while walking in the real-world + 4 papers on Human-centered AI, VR motion design, and haptic feedback.

  1. [🏆 DIS 2024] Exploring Augmented Reality (AR) Interface Designs for Virtual Meetings in Real-world Walking Contexts 🥽

  2. [MobileHCI 2024] Experience from Designing Augmented Reality Browsing Interfaces for Real-world Walking Scenarios (with multi-day real-world usage 🥽)

  3. [UIST 2024] SpinShot: Optimizing Both Physical and Perceived Force Feedback of Flywheel-Based, Directional Impact Handheld Devices

  4. [CHI 2024] RoomDreaming: Generative-AI Approach to Facilitating Iterative, Preliminary Interior Design Exploration

  5. [CHI 2024] VeeR: Deliberately Designing VR Motion that Diverges from Physical Motion to Create More Entertaining Experiences

  6. [CHI 2024] Paired-EMS: Enhancing Electrical Muscle Stimulation (EMS)-based Force Feedback Experience by Stimulating Both Muscles in Antagonistic Pairs

The Extraordinary Is Ordinary in This VR Wonderland” - SIGGRAPH 2023

[ACM CHI 2023 Honorable Mention Award 🏆] TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences.

[ACM CHI 2022 Best Paper Award 🏆] AirRacket is the world’s first directional, ungrounded force feedback racket for virtual racket sports using air jet propulsion. Also, HeadWind, which provides bursts of airflow to the face to improve realism of teleportation experiences in VR.

[UIST 2021] MotionRing, the first headband that creates illusory tactile motion around the head using 1-D, 360° sparse array of vibration motors.

[CHI 2021] JetController, the first high-speed 3-DoF force feedback device, and HapticSeer, an open-source framework to detect video game events for real-time haptic feedback, which received CHI 2021 Honorable Mention Award 🏆.

[SIGGRAPH 2020] We presented HeadBlaster, world’s first wearable VR motion simulator that uses head-mounted air propulsion jets to provide persistent and realistic sensation of inertial and centrifugal forces [SIGGRAPH 2020 Technical Paper and Video ]

[SIGGRAPH 2020] We presented HeadBlaster, world’s first wearable VR motion simulator that uses head-mounted air propulsion jets to provide persistent and realistic sensation of inertial and centrifugal forces [SIGGRAPH 2020 Technical Paper and Video ]

Miniature Haptics, which received CHI 2020 Honorable Mention Award 🏆, fundamentally re-thinks how haptics could be provided in new ways to explore haptic experiences beyond what’s possible today. It provides realistic haptic experiences by applying miniaturized haptic feedback to hand-based, embodied avatars.

ACM CHI 2020 Paper 🏆

WalkingVibe applies vibrotactile cues behind the ears, synchronized to footsteps, to reduce VR sickness and to increase the realism of walking experiences in VR.

ACM CHI 2020 Paper

  • [2020/10] We presented StrengthGaming, a new approach to turn repetitive and monotonic strength training motions to control popular games at MobileHCI 2020.

Overview

My research focuses on future user interfaces, at the intersection of human-computer interaction (HCI), artificial intelligence (AI), design, psychology, and mobile/wearable/VR/AR systems. Our work has been featured by Discovery Channel, Engadget, TechCrunch, EE Times, New Scientist, Fast Company, and more.

Recent highlights include CHI Best Paper Awards 🏆and Honorable Mention Awards 🏆, UIST Best Talk Award 🏆, and 科技部吳大猷研究獎 Outstanding Young Researcher Award 🏆. My full publications at CHI, UIST, MobileHCI, and SIGGRAPH are on ACM Digital Library and Google Scholar (citations: 13000, h-index: 45).

I’m sub-committee co-chair (SC) for ACM CHI 2020 in Hawaii and ACM CHI 2021 in Japan. I also organized ACM MobileHCI 2019 conference as program co-chair, (Taipei, Oct 1-4, 2019), in addition to serving as Awards Committee members and Associate Chairs for CHI, UIST, Ubicomp, WWW, SIGGRAPH Asia, USENIX ATC, etc.

Recent Highlights

Summer interns

想做出有影響力的研究? 想申請美國 Top 10 的研究所? 想進矽谷的 startups? Do you "work hard, play harder"? 我們從使用者體驗出發做跨領域的研究,融合設計思考、人工智慧、心理學、加上軟硬整合來實做出創新的人機介面與應用。

我們行動與人機互動實驗室曾受國際媒體 Discovery Channel, TechCrunch, Engadget, EE Times, New Scientist 報導過。學長姐們進 UC Berkeley, Stanford, CMU, UW, UCLA, Cornell, HPI, Columbia, Michigan 等研究所深造、創業、以及加入 Google, Facebook, Mediatek, TSMC, Yahoo, etc.

Classes

  • [2020S] Advanced HCI class on VR haptics

  • [2019F] Game/VR Programming class (class listing).

  • [2019S]

    • Intro to Human-Computer Interaction and Design (course listing)

      • Design Thinking for User Experience Design – how to design, prototype, and evaluate user interfaces, and important topics for building natural, effective, and intuitive interfaces. (Motivated students with limited coding experience welcome.)

    • Advanced Human-Computer Interaction (course listing)

      • Advanced topics in HCI research for those interested in researching and developing novel user interaction design and technologies.

  • [2018F] Mobile Human-Computer Interaction 行動電話人機互動 (course listing)

  • [2018S]

Contact

R336, Department of Computer Science
National Taiwan University
<mikechen AT csie.ntu.edu.tw>

EDUCATION

PhD in Computer Science, UC Berkeley
Certificate in Management of Technology, Haas School of Business, UC Berkeley

ACADEMIC SERVICES

Journals Chair: CHI 2025
Sub-committee Chair: CHI 2021 & 2020
Program Chair: MobileHCI 2019
Best Paper Awards Committee: CHI, UIST, MobileHCI

Publications

Google Scholar (citations: 13000)
ACM Digital Library

PROFESSIONAL

Ludic Labs
Intel Research
IBM Research